Hello:

KEY SKILLS:

  • 3D GENERALIST WORK. Modeling / UVs / Texturing / Rendering / Visual Effects
  • LEVEL-DESIGN/SHADERS/VISUAL EFFECTS IN UNREAL ENGINE 4.  Creating realistic game-worlds/levels inside UE4. Working in PBR-workflow. Preparation meshes inside 3Ds Max for correct export into UE4.  Creating visual effects for games inside Cascade Editor with particles and sprite sheets. Creating shaders. Working on projects inside UE4 in team environment with Perforce.
  • GAME-READY ASSET CREATION. A compete grasp of how game engines work. Optimized asset creation considering these factors (mipmapping, LODs, texture atlases, sprite sheets, edge padding, efficient UV, efficient meshes and etc…)
  • COMPOSITING. Chroma keying, Roto, 2D-Tracking, Beauty-assembly from passes, creating environment shots with projection-mapping technique.
  • 6D Video Mapping.  Creating large-scale video-mapping installations for live-show with an innovative tracking system Blacktrax. Creating content, designing mapping installation in D3, setting up hardware.
  • MOTION GRAPHICS IN AE. Making content for video-mapping, interactive, AR/VR  installations.
  • INTERACTIVE INSTALLATIONS FOR MULTI-TOUCH DISPLAYS. The full cycle of making interactive visual projects from preparation meshes inside 3Ds Max for correct export into VENTUZ software to getting a final build ready to run on any windows-based multi-touch display.
  • PYTHON. Scripting of utilities for artist.

ADDITIONAL:

  • COMPLETE UNDERSTANDING OF PIPELINE IN GAME/FILM/VISUAL PRODUCTION. EXPERIENCE OF DESIGNING EFFICIENT PIPELINE IN STUDIOS.
  • WORK EXPERIENCE ON LEAD POSITIONS
  • PROFICIENT IN WORK WITH VERSION CONTROL SYSTEMS – PERFORCE, SVN
  • PROFICIENT IN WORK WITH MANAGEMENT SYSTEMS – CEREBRO, SHOTGUN, TRELLO, ASSEMBLA, JIRA, AVIAMINE
  • WORK EXPERIENCE WITH RENDERFARM – DEADLINE
  • FLUENT ENGLISH. WORK EXPERIENCE IN ENGLISH ENVIRONMEN

Personal Data:

Name: Artem Tkachev

Portfolio: http://artemtkachev.com/

Industries: PostProduction / Feauture Animation / GameDev / eTraining /  Augmented Reality / Interactive / Videomaping / MoCap / Real-Time Tracking

Location: Saint-Petersburg, Moscow

Languages: English, Russian

Willingness to travel: Yes

Willingness to relocate: Yes

Contacts:

E-mail: tkachev.vfx@gmail.com

Skype: Oligvy

Behance                Facebook

Experience:

– 2009 – 2010 “СТВ” Film Company as a 3D Artist / Composer

– 2010 – 2012 Freelance as a 3D Artist / Composer

– 2010 – 2011 Startup. Web-project as a Head of development

– 2012 – 2014 TRANSAS as a 3D Artist

– 2014 – 2014 AM-DIGITAL as a Head of 3D Production

– 2015 VFX Producer

-2015 United 3D Labs – Lead Technical Artist

– 2016 Partisansclub – Technical Artist

Education:

2006 – 2011 Saint-Petersburg University of Humanities and Social Sciences Director of Multimedia Programs (Bachelor’s Degree – 5 years of studying)

2008-2010 Individual lessons with a teacher who has vast practical experience (more than 10 years) in Post-production and GameDev.

2008 Autodesk Authorized Training Centre

2014 Destruction Dynamics online workshop by Allan McKay:

2016 Live-Action Series by Allan McKay: